LightWave 3D

mommyjupiter

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I was just starting to mess around more with my Amiga 2000 the other day, focusing on rendering something basic in the Video Toaster's 3D engine, LightWave 3D. I am hoping I can create some simple animations on actual hardware from 1990 to incorporate into my video art for the chrome future shows.

I loaded a pre made model of an IC chip, and made a 30 frame animation of it spinning around once. The full render would have taken 7.5 hours, so I rendered a wireframe, which still took 4 hours. But I didn't get to see the final animation because uh, the frames didn't save. I thought they would stay loaded in ram, but the frames must be uncompressed and larger than i assumed. A floppy disk only has enough space for one frame.
It seems to me I either have to record to tape frame by frame as it renders, or (more likely) capture each frame with my blackmagic card and then stitch them together. So idk, we'll see what I do next with it.
 

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Check it out, I spent all day yesterday rendering and manually capturing each frame, and just finished stitching them together.
I captured the stills with my BlackMagic Intensity Shuttle using BM Media Express (i dont know any other software that i could use with this card actually). It saves frames as .tga images, which i never heard of before, i didn't know if I would have to convert the format. But it was surprisingly quick and painless to just drop the frames into VirtualDub and export as an avi and a gif.

So I'm pleased that I've found a reliable (yet lengthy) method for exporting video from my Amiga.chip-ezgif.com-resize.gif
 
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